=======================================
1.線

---------
void setup(){
size(600,600);
}
void draw(){
line(mouseX,mouseY,pmouseX,pmouseY);
}
這樣只會一直畫 線不會斷
-----------

-------
void setup(){
size(600,600);
}
void draw(){
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
這行表示''如果''滑鼠按下就畫
===========================
2.顏色

---------------------------------
void setup(){
size(600,600);
background(255);
}
void draw(){
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void keyPressed(){///按鍵轉換顏色
if(key=='1')stroke(#FF0808);
if(key=='2')stroke(#FF5E00);
if(key=='3')stroke(#FFF700);
if(key=='4')stroke(#1CFF00);
if(key=='5')stroke(#00F4FF);
if(key=='6')stroke(#0053DE);
if(key=='7')stroke(#B300F5);
}
利用鍵盤的按鍵來切換線的顏色
---------------------------
粗細

----------------------
void setup(){
size(600,600);
background(255);
}
void draw(){
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void keyPressed(){
if(key=='1')stroke(#FF0808);
if(key=='2')stroke(#FF5E00);
if(key=='3')stroke(#FFF700);
if(key=='4')stroke(#1CFF00);
if(key=='5')stroke(#00F4FF);
if(key=='6')stroke(#0053DE);
if(key=='7')stroke(#B300F5);
}
int now=1;
void mouseWheel(MouseEvent event){
float f = event.getCount();
now +=f;
if(now<1) now=1;
strokeWeight(now);///改變粗細
println(now); ///下方資訊PO出
}
也就是說使用滾輪讓他在上下滾動能夠去更改 now 值
然後用now的值來(strokeWeight)粗細
-----------------------------------
存取

樹??
-----------------------
void setup(){
size(600,600);
background(255);
}
void draw(){
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
void keyPressed(){
if(key=='1')stroke(#FF0808);
if(key=='2')stroke(#FF5E00);
if(key=='3')stroke(#FFF700);
if(key=='4')stroke(#1CFF00);
if(key=='5')stroke(#00F4FF);
if(key=='6')stroke(#0053DE);
if(key=='7')stroke(#B300F5);
///-------
if(key=='s')save("img.png");
if(key=='l'){
PImage img=loadImage("img.png");
if(img!=null) image(img,0,0);///若圖片沒存那就不放
}
}
int now=1;
void mouseWheel(MouseEvent event){
float f = event.getCount();
//println(f);
now +=f;
if(now<1) now=1;
strokeWeight(now);
println(now);
}
儲存或載入圖片
---------------------------------
調色盤 空

----------------------
void setup(){
size(600,600);
background(255);
}
void draw(){
if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
}
boolean bColorSelect = false;///另一布林函數 bColorSelect為否定
void keyPressed(){
if(key=='1')stroke(#FF0808);
if(key=='2')stroke(#FF5E00);
if(key=='3')stroke(#FFF700);
if(key=='4')stroke(#1CFF00);
if(key=='5')stroke(#00F4FF);
if(key=='6')stroke(#0053DE);
if(key=='7')stroke(#B300F5);
///-------
if(key=='c' && bColorSelect == false){///若按C且函數為false
bColorSelect = true;///函數改為真(更改)
save("beforeColor.png");///先存之前畫的
PImage img=loadImage("colormap.png");///載入那張colormap的圖片
image(img,0,0);
}
else if(key=='c'&&bColorSelect == true){///若按C且函數為ture
bColorSelect = false;///函數改為否定(更改)
PImage img=loadImage("beforeColor.png");///載入之前畫的
if(img!=null)image(img,0,0);
}
///-------
if(key=='s')save("img.png");
if(key=='l'){
PImage img=loadImage("img.png");
if(img!=null) image(img,0,0);
}
}
int now=1;
void mouseWheel(MouseEvent event){
float f = event.getCount();
//println(f);
now +=f;
if(now<1) now=1;
strokeWeight(now);
println(now);
}
比較可惜是還是圖片 = =
------------------------------
讓調色盤作用

--------------------------
void setup(){
size(600,600);
background(255);
}
void draw(){
if(bColorSelect){
loadPixels();///讀當下點擊的像素
stroke(pixels[mouseX+mouseY*width]);///然後換成畫筆顏色
}
else if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);///畫筆
}
boolean bColorSelect = false;
void keyPressed(){
if(key=='1')stroke(#FF0808);
if(key=='2')stroke(#FF5E00);
if(key=='3')stroke(#FFF700);
if(key=='4')stroke(#1CFF00);
if(key=='5')stroke(#00F4FF);
if(key=='6')stroke(#0053DE);
if(key=='7')stroke(#B300F5);
///-------
if(key=='c' && bColorSelect == false){
bColorSelect = true;
save("beforeColor.png");
PImage img=loadImage("colormap.png");
image(img,0,0);
}
else if(key=='c'&&bColorSelect == true){
bColorSelect = false;
PImage img=loadImage("beforeColor.png");
if(img!=null)image(img,0,0);
}
///-------
if(key=='s')save("img.png");
if(key=='l'){
PImage img=loadImage("img.png");
if(img!=null) image(img,0,0);
}
}
int now=1;
void mouseWheel(MouseEvent event){
float f = event.getCount();
//println(f);
now +=f;
if(now<1) now=1;
strokeWeight(now);
println(now);
}
就是利用單位像素來決定其顏色~~~
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