2.下載chrome app:vysor
3.小畫家載入寶貝球
4.讓寶貝球丟出去抓噴火龍
float ballX=300,ballY=400, fireX=300, fireY=200;
float ballVX=0, ballVY=0;
void setup(){
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgFire=loadImage("Fire.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgFire, fireX, fireY, 200,200);
image(imgBall, ballX, ballY, 100,100);
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
}
void mouseMoved(){
if(mouseY<height*2/3 && ballVY==0){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
}else if (mouseY>height*2/3){
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0;
}
}
5.寶貝球可以使用拋物線了
PImage imgBall, imgFire;
float ballX=300,ballY=400, fireX=300, fireY=200;
float ballVX=0, ballVY=0;
boolean bFly=false;
void setup(){
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgFire=loadImage("Fire.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgFire, fireX, fireY, 200,200);
image(imgBall, ballX, ballY, 100,100);
if(bFly){
ballX+=ballVX/2.0;
ballY+=ballVY/2.0;
ballVY += 0.98;
}
}
void mouseMoved(){
if(mouseY<height*2/3 && ballVY==0){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}else if (mouseY>height*2/3){
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0; bFly=false;
}
}
6.寶貝球會隨著拋出去的位置變小了
PImage imgBall, imgFire;
float ballX=300,ballY=400, ballZscale=1.0, fireX=300, fireY=200;
float ballVX=0, ballVY=0;
boolean bFly=false;
void setup(){
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgFire=loadImage("Fire.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgFire, fireX, fireY, 200,200);
image(imgBall, ballX, ballY, 100/ballZscale,100/ballZscale);
if(bFly){
ballX+=ballVX/2.0;
ballY+=ballVY/2.0;
ballVY += 0.98;
ballZscale += 0.03;
}
}
void mouseMoved(){
if(mouseY<height*2/3 && ballVY==0){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}else if (mouseY>height*2/3){
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0; bFly=false;
ballZscale=1.0;
}
}






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