課堂作業 2 :
1. 畫線 line (x1, x2, y1, y2);
4. 更改筆觸粗細 strokeWeight(筆觸粗細)
5. 用line畫出一個彈弓
(1) 先寫函式
void setup(){ }//設定視窗
void draw(){ }//開始畫圖
(2)利用小畫家找出座標點
line (181, 508, 207, 555);
line (234, 508, 207, 555);line (207, 555, 207, 613);
line (181, 508, mouseX, mouseY);
line (234, 508, mouseX, mouseY);
background(255);
8. 調整彈弓顏色及位置、放入圖片並讓圖片跟著滑鼠移動
PImage img;
void setup(){size (400, 400);
img=loadImage("bird.png");
}
void draw(){
background(255);
stroke (#277BBF);
strokeWeight (10);
line (181, 308, 207, 355);
line (234, 308, 207, 355);
line (207, 355, 207, 413);
stroke (#E86EE0);
strokeWeight (7);
line (181, 308, mouseX, mouseY);
line (234, 308, mouseX, mouseY);
image (img, mouseX, mouseY);
}
PImage img;
void setup(){
size (400, 400);
img=loadImage("bird.png");
imageMode (CENTER);
}
void draw(){
background(255);
stroke (#277BBF);
strokeWeight (10);
line (181, 308, 207, 355);
line (234, 308, 207, 355);
line (207, 355, 207, 413);
stroke (#E86EE0);
strokeWeight (7);
line (181, 308, mouseX, mouseY);
line (234, 308, mouseX, mouseY);
image (img, mouseX, mouseY, 80, 80);
}









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