~~~~做手機遊戲~~~~
1.下載processing3.2.1
2.右上角選add more--->選android
3.選成安卓模式後 下載SDK
4.USB接手機,選device
Vysor--->讓手機螢幕顯示在電腦上
~~神奇寶貝球~~
1.球跟著滑鼠走
程式碼-->用java開
PImage img;
void setup(){
size(600,800);
img=loadImage("Poke_Ball.png");
imageMode(CENTER);
}
void draw(){
background(255);
///if(mousePressed)line(mouseX,mouseY,pmouseX,pmouseY);
image(img,mouseX,mouseY,100,100);
}
先下載Poke_Ball的球丟到檔案裡面
要先存檔程式碼

2.滑鼠滑到一半球會自己跑出去
程式碼
PImage imgBall, imgFire;
float ballX=300, ballY=400,fireX=300,fireY=200;
float ballVX=0,ballVY=0;
void setup(){
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgFire=loadImage("fire.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgFire,fireX,fireY,100,100);
image(imgBall,ballX,ballY,100,100);
ballX+=ballVX/2.0;ballY+=ballVY/2.0;
}
void mouseMoved(){
if(mouseY<height*2/3 && ballVY==0)///滑鼠Y的位置超過視窗2/3後會有VX&VY的速度
{
ballVX=mouseX-pmouseX;///後來位移減原來位移=速度
ballVY=mouseY-pmouseY;
}
else if(mouseY>height*2/3)
{
ballX=mouseX;
ballY=mouseY;
ballVX=0;
ballVY=0;
}
}

3.丟出拋物線的球
程式碼
PImage imgBall, imgFire;
float ballX=300, ballY=400,fireX=300,fireY=200;
float ballVX=0,ballVY=0;
boolean bFly=false;
void setup(){
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgFire=loadImage("fire.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgFire,fireX,fireY,100,100);
image(imgBall,ballX,ballY,100,100);
if(bFly)
{
ballX+=ballVX/2.0;
ballY+=ballVY/2.0;
ballVY +=0.98;///增加重力
}
}
void mouseMoved(){
if(mouseY<height*2/3 && bFly==false){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}
else if(mouseY>height*2/3){
ballX=mouseX;
ballY=mouseY;
ballVX=0;
ballVY=0;
bFly=false;
}
}

4.球會變小
程式碼
PImage imgBall, imgFire;
float ballX=300, ballY=400,fireX=300,fireY=200,ballZscale=1.0;
float ballVX=0,ballVY=0;
boolean bFly=false;
void setup(){
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgFire=loadImage("fire.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgFire,fireX,fireY,100,100);
image(imgBall,ballX,ballY,100/ballZscale,100/ballZscale);
if(bFly)
{
ballX+=ballVX/2.0;
ballY+=ballVY/2.0;
ballVY +=0.98;
ballZscale += 0.03;
}
}
void mouseMoved(){
if(mouseY<height*2/3 && bFly==false){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}
else if(mouseY>height*2/3){
ballX=mouseX;
ballY=mouseY;
ballVX=0;
ballVY=0;
bFly=false;
ballZscale=1.0;
}
}


期中作業
繞障礙物不可以撞到
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