程式碼:
PImage imgBall, imgPika;
float ballX=300, ballY=400, pikaX=300, pikaY=200;
float ballVX=0, ballVY=0;
void setup(){
size(600,800);
imgBall=loadImage("PokeBall.png");
imgPika=loadImage("pika.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgPika, pikaX, pikaY, 100,100);
image(imgBall, ballX, ballY, 100,100);
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
}
void mouseMoved(){
if(mouseY<height*2/3 && ballVY==0){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
}else if(mouseY>height*2/3){
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0;
}
}
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