1.下載新版processing 3.2.1
2.製作小遊戲 - Pokemon
3.把滑鼠變成球
4.加入怪物圖
程式碼:
PImage imgBall, imgPika;
float ballX=300, ballY=400, pikaX=300, pikaY=200;
float ballVX=0, ballVY=0;
void setup()
{
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgPika=loadImage("pika.png");
imageMode(CENTER);
}
void draw()
{
background(255);
image(imgPika, pikaX, pikaY, 200,200);
image(imgBall, ballX, ballY, 100,100);
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
}
void mouseMoved()
{
if(mouseY<height*2/3 && ballVY==0)
{
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
}
else if(mouseY>height*2/3)
{
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0;
}
}
5.球變成可以
程式碼:
PImage imgBall, imgPika;
float ballX=300, ballY=400, pikaX=300, pikaY=200;
float ballVX=0, ballVY=0;
boolean bFly=false;
void setup()
{
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgPika=loadImage("pika.png");
imageMode(CENTER);
}
void draw()
{
background(255);
image(imgPika, pikaX, pikaY, 200,200);
image(imgBall, ballX, ballY, 100,100);
if(bFly)
{
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
ballVY += 0.98;
}
}
void mouseMoved()
{
if(mouseY<height*2/3 && bFly==false)
{
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}
else if(mouseY>height*2/3)
{
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0; bFly=false;
}
}
6.球會變小
程式碼:
PImage imgBall, imgPika;
float ballX=300, ballY=400, ballZscale=1.0, pikaX=300, pikaY=200;
float ballVX=0, ballVY=0;
boolean bFly=false;
void setup()
{
size(600,800);
imgBall=loadImage("Poke_Ball.png");
imgPika=loadImage("pika.png");
imageMode(CENTER);
}
void draw()
{
background(255);
image(imgPika, pikaX, pikaY, 200,200);
image(imgBall, ballX, ballY, 100/ballZscale,100/ballZscale);
if(bFly)
{
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
ballVY += 0.98;
ballZscale += 0.03;
}
}
void mouseMoved()
{
if(mouseY<height*2/3 && bFly==false)
{
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}
else if(mouseY>height*2/3)
{
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0; bFly=false;
}
}
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