今日的Processing 車子移動範例程式"
void setup() {
size(640, 480, P3D);
rectMode(CENTER);
}
float carX=640/2, carY=320/2;
float carDir=PI, carWheel=0;
void drawCar() {
pushMatrix();
translate(carX, carY);
rotateZ(carDir);
rect(0, 0, 187, 89);
drawWheel(127/2, 89/2, 1);
drawWheel(127/2, -89/2, 1);
drawWheel(-127/2, 89/2, 0);
drawWheel(-127/2, -89/2, 0);
size(640, 480, P3D);
rectMode(CENTER);
}
float carX=640/2, carY=320/2;
float carDir=PI, carWheel=0;
void drawCar() {
pushMatrix();
translate(carX, carY);
rotateZ(carDir);
rect(0, 0, 187, 89);
drawWheel(127/2, 89/2, 1);
drawWheel(127/2, -89/2, 1);
drawWheel(-127/2, 89/2, 0);
drawWheel(-127/2, -89/2, 0);
if (keyPressed && keyCode==UP) {
carX+= cos(carDir+carWheel);
carY+=sin(carDir+carWheel);
carDir+=carWheel/50;
} else if (keyPressed && keyCode==DOWN) {
carX-= cos(carDir+carWheel);
carY-=sin(carDir+carWheel);
carDir-=carWheel/50;
} else if (keyPressed && keyCode==RIGHT) {
carWheel+=0.01;
if (carWheel > 0.3) carWheel=0.3;
} else if (keyPressed && keyCode==LEFT) {
carWheel-=0.01;
if (carWheel < -0.3) carWheel=-0.3;
}
popMatrix();
}
void drawWheel(float x, float y, int front) {
pushMatrix();
translate(x, y);
if (front==1) rotateZ(carWheel);
rect(0, 0, 40, 20);
popMatrix();
}
void draw() {
background(100);
drawCar();
rect(0+187/2, 0+89/2, 187, 89);
rect(450+187/2, 0+89/2, 187, 89);
}
carX+= cos(carDir+carWheel);
carY+=sin(carDir+carWheel);
carDir+=carWheel/50;
} else if (keyPressed && keyCode==DOWN) {
carX-= cos(carDir+carWheel);
carY-=sin(carDir+carWheel);
carDir-=carWheel/50;
} else if (keyPressed && keyCode==RIGHT) {
carWheel+=0.01;
if (carWheel > 0.3) carWheel=0.3;
} else if (keyPressed && keyCode==LEFT) {
carWheel-=0.01;
if (carWheel < -0.3) carWheel=-0.3;
}
popMatrix();
}
void drawWheel(float x, float y, int front) {
pushMatrix();
translate(x, y);
if (front==1) rotateZ(carWheel);
rect(0, 0, 40, 20);
popMatrix();
}
void draw() {
background(100);
drawCar();
rect(0+187/2, 0+89/2, 187, 89);
rect(450+187/2, 0+89/2, 187, 89);
}
1.1 開啟Example 2.4
1.2 組裝電路板,讓一個按鈕按下可以輸出
1.3 可以在 TOOL-Serial Minotor
2.1 打開processing 的文件的範例程序的Libraries 的 Serial 的Simple Read
作範例參考
結果 : 目前只做了一個按鈕(val==48) 代表有按下按鈕
做出兩個按鈕 (第一個按鈕一邊接2 一邊接負 第二個按鈕 一邊接3 一邊接負 再插一個負接地)
兩個按鈕可以使用
/*/*/* 最後程式碼
import processing.serial.*;
Serial myPort; // Create object from Serial class
int val; // Data received from the serial port
void setup()
{
size(640, 480, P3D);
myPort = new Serial(this, "COM4", 9600);
rectMode(CENTER);
}
float carX=640/2, carY=320/2;
float carDir=PI, carWheel=0;
void drawCar()
{
pushMatrix();
translate(carX, carY);
rotateZ(carDir);
rect(0, 0, 187, 89);
drawWheel(127/2, 89/2, 1);
drawWheel(127/2, -89/2, 1);
drawWheel(-127/2, 89/2, 0);
drawWheel(-127/2, -89/2, 0);
if (keyPressed && keyCode==UP) {
carX+= cos(carDir+carWheel);
carY+=sin(carDir+carWheel);
carDir+=carWheel/50;
} else if (keyPressed && keyCode==DOWN) {
carX-= cos(carDir+carWheel);
carY-=sin(carDir+carWheel);
carDir-=carWheel/50;
} else if (keyPressed && keyCode==RIGHT) {
carWheel+=0.01;
if (carWheel > 0.3) carWheel=0.3;
} else if (keyPressed && keyCode==LEFT) {
carWheel-=0.01;
if (carWheel < -0.3) carWheel=-0.3;
}
popMatrix();
}
void drawWheel(float x, float y, int front)
{
pushMatrix();
translate(x, y);
if (front==1) rotateZ(carWheel);
rect(0, 0, 40, 20);
popMatrix();
}
void draw() {
while ( myPort.available() > 0) { // If data is available,
val = myPort.read(); // read it and store it in val
if (val==48)
{
carX+= cos(carDir+carWheel);
carY+=sin(carDir+carWheel);
carDir+=carWheel/50;
}
else if (val==49)
{
carX-= cos(carDir+carWheel);
carY-=sin(carDir+carWheel);
carDir-=carWheel/50;
}
}
println(val);
background(100);
drawCar();
rect(0+187/2, 0+89/2, 187, 89);
rect(450+187/2, 0+89/2, 187, 89);
}
*/*/*/*/
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