Demo影片
外觀照
4色燈+按鈕(保麗龍球)+USB線接頭
我們為了讓外觀看起來漂亮跟舒適,特意尋找外殼,也花了很多時間配置裝置位子
尤其是LED燈跟放大按鈕的配置
內部照
按鈕+電路+蜂鳴器+LED 紙膠帶加固 不傷器材
外觀正照
程式碼
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
//以上Buzzer設定
#define CHOICE_OFF 0
#define CHOICE_NONE 0
#define CHOICE_RED (1 << 0)
#define CHOICE_GREEN (1 << 1)
#define CHOICE_BLUE (1 << 2)
#define CHOICE_YELLOW (1 << 3)
#define LED_RED 10
#define LED_GREEN 3
#define LED_BLUE 13
#define LED_YELLOW 5
// Button
#define BUTTON_RED 9
#define BUTTON_GREEN 2
#define BUTTON_BLUE 12
#define BUTTON_YELLOW 6
// Buzzer
#define BUZZER1 4
#define BUZZER2 7
// 不同遊戲設置
#define ROUNDS_TO_WIN 13 //Amount of time to press a button before game times out. 3000ms = 3 sec
#define MODE_MEMORY 0
#define MODE_BATTLE 1
#define MODE_BEEGEES 2
byte gameMode = MODE_MEMORY;
byte gameBoard[32];
byte gameRound = 0;
void setup()
{
pinMode(BUTTON_RED, INPUT_PULLUP);
pinMode(BUTTON_GREEN, INPUT_PULLUP);
pinMode(BUTTON_BLUE, INPUT_PULLUP);
pinMode(BUTTON_YELLOW, INPUT_PULLUP);
pinMode(LED_RED, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_YELLOW, OUTPUT);
pinMode(BUZZER1, OUTPUT);
pinMode(BUZZER2, OUTPUT);
gameMode = MODE_MEMORY;//遊戲模式
if (checkButton() == CHOICE_YELLOW) play_beegees();
if (checkButton() == CHOICE_GREEN)
{
gameMode = MODE_BATTLE;
setLEDs(CHOICE_GREEN);
toner(CHOICE_GREEN, 150);
setLEDs(CHOICE_RED | CHOICE_BLUE | CHOICE_YELLOW);
while(checkButton() != CHOICE_NONE) ;
}
play_winner();
}
void loop()
{
attractMode();
setLEDs(CHOICE_RED | CHOICE_GREEN | CHOICE_BLUE | CHOICE_YELLOW);
delay(1000);
setLEDs(CHOICE_OFF);
delay(250);
if (gameMode == MODE_MEMORY)
{
if (play_memory() == true)
play_winner();
else
play_loser();
}
if (gameMode == MODE_BATTLE)
{
play_battle();
play_loser();
}
}
boolean play_memory(void)
{
randomSeed(millis());
gameRound = 0;
while (gameRound < ROUNDS_TO_WIN)
{
add_to_moves();
playMoves();
for (byte currentMove = 0 ; currentMove < gameRound ; currentMove++)
{
byte choice = wait_for_button();
if (choice == 0) return false;
if (choice != gameBoard[currentMove]) return false;
}
delay(1000);
}
return true;
}
boolean play_battle(void)
{
gameRound = 0;
while (1)
{
byte newButton = wait_for_button();
gameBoard[gameRound++] = newButton;
for (byte currentMove = 0 ; currentMove < gameRound ; currentMove++)
{
byte choice = wait_for_button();
if (choice == 0) return false;
if (choice != gameBoard[currentMove]) return false;
}
delay(100);
}
return true;
}
void playMoves(void)
{
for (byte currentMove = 0 ; currentMove < gameRound ; currentMove++)
{
toner(gameBoard[currentMove], 150);
delay(150); // 150 works well. 75 gets fast.
}
}
void add_to_moves(void)
{
byte newButton = random(0, 4);
if(newButton == 0) newButton = CHOICE_RED;
else if(newButton == 1) newButton = CHOICE_GREEN;
else if(newButton == 2) newButton = CHOICE_BLUE;
else if(newButton == 3) newButton = CHOICE_YELLOW;
gameBoard[gameRound++] = newButton;
}
void setLEDs(byte leds)
{
if ((leds & CHOICE_RED) != 0)
digitalWrite(LED_RED, HIGH);
else
digitalWrite(LED_RED, LOW);
if ((leds & CHOICE_GREEN) != 0)
digitalWrite(LED_GREEN, HIGH);
else
digitalWrite(LED_GREEN, LOW);
if ((leds & CHOICE_BLUE) != 0)
digitalWrite(LED_BLUE, HIGH);
else
digitalWrite(LED_BLUE, LOW);
if ((leds & CHOICE_YELLOW) != 0)
digitalWrite(LED_YELLOW, HIGH);
else
digitalWrite(LED_YELLOW, LOW);
}
byte wait_for_button(void)
{
long startTime = millis();
while ( (millis() - startTime) < ENTRY_TIME_LIMIT)
{
byte button = checkButton();
if (button != CHOICE_NONE)
{
toner(button, 150);
while(checkButton() != CHOICE_NONE) ;
delay(10);
return button;
}
}
return CHOICE_NONE;
byte checkButton(void)
{
if (digitalRead(BUTTON_RED) == 0) return(CHOICE_RED);
else if (digitalRead(BUTTON_GREEN) == 0) return(CHOICE_GREEN);
else if (digitalRead(BUTTON_BLUE) == 0) return(CHOICE_BLUE);
else if (digitalRead(BUTTON_YELLOW) == 0) return(CHOICE_YELLOW);
return(CHOICE_NONE);
}
void toner(byte which, int buzz_length_ms)
{
setLEDs(which);
switch(which)
{
case CHOICE_RED:
buzz_sound(buzz_length_ms, 1136);
break;
case CHOICE_GREEN:
buzz_sound(buzz_length_ms, 568);
break;
case CHOICE_BLUE:
buzz_sound(buzz_length_ms, 851);
break;
case CHOICE_YELLOW:
buzz_sound(buzz_length_ms, 638);
break;
}
setLEDs(CHOICE_OFF);
}
void buzz_sound(int buzz_length_ms, int buzz_delay_us)
{
long buzz_length_us = buzz_length_ms * (long)1000;
while (buzz_length_us > (buzz_delay_us * 2))
{
buzz_length_us -= buzz_delay_us * 2;
digitalWrite(BUZZER1, LOW);
digitalWrite(BUZZER2, HIGH);
delayMicroseconds(buzz_delay_us);
digitalWrite(BUZZER1, HIGH);
digitalWrite(BUZZER2, LOW);
delayMicroseconds(buzz_delay_us);
}
}
void play_winner(void)
{
setLEDs(CHOICE_GREEN | CHOICE_BLUE);
winner_sound();
setLEDs(CHOICE_RED | CHOICE_YELLOW);
winner_sound();
setLEDs(CHOICE_GREEN | CHOICE_BLUE);
winner_sound();
setLEDs(CHOICE_RED | CHOICE_YELLOW);
winner_sound();
}
void winner_sound(void)
{
for (byte x = 250 ; x > 70 ; x--)
{
for (byte y = 0 ; y < 3 ; y++)
{
digitalWrite(BUZZER2, HIGH);
digitalWrite(BUZZER1, LOW);
delayMicroseconds(x);
digitalWrite(BUZZER2, LOW);
digitalWrite(BUZZER1, HIGH);
delayMicroseconds(x);
}
}
}
void play_loser(void)
{
setLEDs(CHOICE_RED | CHOICE_GREEN);
buzz_sound(255, 1500);
setLEDs(CHOICE_BLUE | CHOICE_YELLOW);
buzz_sound(255, 1500);
setLEDs(CHOICE_RED | CHOICE_GREEN);
buzz_sound(255, 1500);
setLEDs(CHOICE_BLUE | CHOICE_YELLOW);
buzz_sound(255, 1500);
}
void attractMode(void)
{
while(1)
{
setLEDs(CHOICE_RED);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_BLUE);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_GREEN);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_YELLOW);
delay(100);
if (checkButton() != CHOICE_NONE) return;
}
}
int melody[] = {
NOTE_G4, NOTE_A4, 0, NOTE_C5, 0, 0, NOTE_G4, 0, 0, 0,
NOTE_E4, 0, NOTE_D4, NOTE_E4, NOTE_G4, 0,
NOTE_D4, NOTE_E4, 0, NOTE_G4, 0, 0,
NOTE_D4, 0, NOTE_E4, 0, NOTE_G4, 0, NOTE_A4, 0, NOTE_C5, 0};
int noteDuration = 115;
int LEDnumber = 0;
void play_beegees()
{
//Turn on the bottom right (yellow) LED
setLEDs(CHOICE_YELLOW);
toner(CHOICE_YELLOW, 150);
setLEDs(CHOICE_RED | CHOICE_GREEN | CHOICE_BLUE);
while(checkButton() != CHOICE_NONE) ;
setLEDs(CHOICE_NONE);
delay(1000);
digitalWrite(BUZZER1, LOW);
while(checkButton() == CHOICE_NONE)
{
for (int thisNote = 0; thisNote < 32; thisNote++) {
changeLED();
tone(BUZZER2, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(BUZZER2);
}
}
}
void changeLED(void)
{
setLEDs(1 << LEDnumber);
LEDnumber++;
if(LEDnumber > 3) LEDnumber = 0;
}



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