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(一)
試做類似小畫家的程式
void setup(){
size(600,600);
}
void draw(){
if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY);
}
mousePressed:滑鼠在按下去才執行
按鍵
keyPressed():按鍵在按下去才執行
if(key=='1') stroke(#FFDFA2);
在按鍵1上作顏色的更動
滾輪
int now=1;
void mouseWheel(MouseEvent event){
float e = event.getCount();
now += e;
if(now<1) now=1;//這個是讓最小值不要低於0
strokeWeight(now);
println(now);
}
存檔與讀檔
if(key=='s') save("now.png");
if(key=='r'){
PImage img=loadImage("now.png");
if(img!=null) image(img, 0,0);
}
重開
成功讀取然後繼續作畫...
伪調色盤
boolean bColorSelect=false;//記得boolean要宣告
if(key=='c' && bColorSelect==false){
bColorSelect=true;
save("beforeColor.png");
PImage img=loadImage("colorMap.png");
image(img,0,0);
}
else if(key=='c'&& bColorSelect==true){
bColorSelect=false;
PImage img=loadImage("beforeColor.png");
if(img!=null) image(img,0,0);
}
然後就有會調色盤了
if(bColorSelect){
loadPixels();
stroke(pixels[mouseX+mouseY*width]);
}
把滑鼠放在調色盤在關掉會選取調色盤的座標

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調色盤
void setup(){
size(600,600);
background(255);
}
void draw(){
if(bColorSelect){
loadPixels();
stroke(pixels[mouseX+mouseY*width]);
}
else if(mousePressed) line(mouseX,mouseY,pmouseX,pmouseY);
}
boolean bColorSelect=false;
void keyPressed(){
if(key=='1') stroke(#FFDFA2);
if(key=='2') stroke(#BA00FF);
if(key=='3') stroke(#21FF00);
if(key=='s') save("now.png");
if(key=='r'){
PImage img=loadImage("now.png");
if(img!=null) image(img, 0,0);
}
if(key=='c' && bColorSelect==false){
bColorSelect=true;
save("beforeColor.png");
PImage img=loadImage("colorMap.png");
image(img,0,0);
}else if(key=='c'&& bColorSelect==true){
bColorSelect=false;
PImage img=loadImage("beforeColor.png");
if(img!=null) image(img,0,0);
}
}
int now=1;
void mouseWheel(MouseEvent event){
float e = event.getCount();
now += e;
if(now<1) now=1;
strokeWeight(now);
println(now);
}








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