2.右上角 Java選 add mode,挑Android
3.選Android Mode 第一次要裝Android SDK
4.手機要有"開發者模式" ,USB debug模式
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processing座標左上為(0,0)
processing座標左上為(0,0)
PImage img;
void setup(){
size(600,800);
img=loadImage("PokeBall.png");
imageMode(CENTER);///中心點在image中央
}
void draw(){
background(255);
image(img,mouseX,mouseY,100,100);///圖檔跟著滑鼠移動
}
圖檔跟著滑鼠動
PImage imgBall,imgCha;
float ballX=300,ballY=400,chaX=300,chaY=200;
float ballVX=0,ballVY=0; ///速度
void setup(){
size(600,800);
imgBall=loadImage("PokeBall.png");
imgCha=loadImage("Charmander.png");
imageMode(CENTER);///中心點在image中央
}
void draw(){
background(255);
image(imgBall,ballX,ballY,100,100);
image(imgCha,chaX,chaY,100,100);
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
}
void mouseMoved(){
if(mouseY<height*2/3 && ballVY==0){///如果滑鼠小於螢幕高度的2/3 且速度為零
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;///現在滑鼠位置-過去滑鼠位置=向量速度
}
else if(mouseY>height*2/3){
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0;
}
}
加上重力
PImage imgBall,imgCha;
float ballX=300,ballY=400,chaX=300,chaY=200;
float ballVX=0,ballVY=0;
boolean bFly=false;//設一個布林變數,是否在飛
void setup(){
size(600,800);
imgBall=loadImage("PokeBall.png");
imgCha=loadImage("Charmander.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgBall,ballX,ballY,100,100);
image(imgCha,chaX,chaY,100,100);
if(bFly){///如果在飛
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
ballVY+=0.98;///Y軸速度加上重力0.98
}
}
void mouseMoved(){
if(mouseY<height*2/3 && bFly==false){///如果高度小於2/3且沒有在飛
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;///設成在飛
}
else if(mouseY>height*2/3){///否則如果高度大於2/3
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0;
bFly=false;///設成沒在飛
}
}

拋出去會變小
PImage imgBall,imgCha;
float ballX=300,ballY=400,chaX=300,chaY=200,ballZscale=1.0;///先設一個大小變數為1
float ballVX=0,ballVY=0;
boolean bFly=false;
void setup(){
size(600,800);
imgBall=loadImage("PokeBall.png");
imgCha=loadImage("Charmander.png");
imageMode(CENTER);
}
void draw(){
background(255);
image(imgCha,chaX,chaY,100,100);
image(imgBall,ballX,ballY,100/ballZscale,100/ballZscale);///大小除變數
if(bFly){
ballX+=ballVX/2.0; ballY+=ballVY/2.0;
ballVY+=0.98;
ballZscale+=0.03;///隨著持續在飛變數上加
}
}
void mouseMoved(){
if(mouseY<height*2/3 && bFly==false){
ballVX=mouseX-pmouseX;
ballVY=mouseY-pmouseY;
bFly=true;
}
else if(mouseY>height*2/3){
ballX=mouseX; ballY=mouseY;
ballVX=0; ballVY=0;
bFly=false;
ballZscale=1.0;
}
}



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